I disagree with [Alban's] assessment of 'one night werewolf': I think both coup and love letter are at least as good, quite possibly better. The downside of coup/love letter is that players get eliminated, and then have to wait for the game to finish. But in (1-night) werewolf most of the players have no usable information at all, and no motive to bluff, which I found just as boring. It means you're effectively just waiting for other players (who have, or claim to have, information) to make decisions so that the game can finish. Maybe if it could be played with more seers, robbers, troublemakers, etc, it would be interesting.